Nemesis: Difference between revisions
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{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}} | {{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}} | ||
{{ | |||
{{Ship Data | |||
|italic=y | |||
|image =BSG Deadlock - Nemesis.webp | |||
|race =Cylon | |||
|type =Corvette | |||
|length = | |||
|width = | |||
|height = | |||
|crew =Unknown Number of Centurions | |||
|cap = | |||
|role =Electronic Warfare<ref name="codex">See [[:File:BSGD_-_Codex_-_Nemesis.png|Codex entry on ''Nemesis'']]</ref> | |||
|arm =See [[#Abilities|Abilities]] section.<ref name="codex"/> | |||
|aircraft = | |||
|ftl =Yes<ref name="codex"/> | |||
|cost =450<ref name="codex"/> | |||
|ftl cooldown =1<ref name="codex"/> | |||
|speed =200<ref name="codex"/> | |||
|turn rate =96<ref name="codex"/> | |||
|hull size =2<ref name="codex"/> | |||
|hull =45<ref name="codex"/> | |||
|armor total =125<ref name="codex"/> | |||
|armor left =20<ref name="codex"/> | |||
|armor right =20<ref name="codex"/> | |||
|armor front =30<ref name="codex"/> | |||
|armor rear =20<ref name="codex"/> | |||
|armor top =20<ref name="codex"/> | |||
|armor bottom =15<ref name="codex"/> | |||
|weapons =1 Light Turret (Front)<ref name="codex"/> | |||
|munitions =1 Slot<ref name="codex"/> | |||
|munition cooldown =4<ref name="codex"/> | |||
|squadrons = | |||
|processing power = | |||
|dradis range =7000<ref name="codex"/> | |||
|special abilities =Hacking<ref name="codex"/> | |||
}} | |||
== Background == | |||
The '''Nemesis''' corvette is a Cylon capital ship in use during the {{dis|First Cylon War|Deadlock}}. | |||
It is principally employed in an offensive manner, using its electronic warfare suite to hack into systems aboard Colonial vessels during engagements. | |||
It is lightly armed with a forward-facing light turret, coupled with long-range missiles, both allowing the vessel to deploy hit-and-run attacks against larger capital ships (''[[Battlestar Galactica Deadlock]]''). | |||
== Gallery == | |||
<gallery mode="slideshow"> | |||
File:BSGD - Nemisis Concept.jpg|Nemesis texture concept from Forge Stuidos | |||
File:BSGD - Nemisis Mesh Concept.jpg|Nemesis mesh concept from Forge Studios | |||
</gallery> | |||
== Notes == | |||
According to the Spacedock promotional video, the following quote is attributed to [[Sinon Quade]], Jupiter Project Architect: | |||
: ''I used to make good money balancing firepower and thrust; now I make better money balancing firepower and firewalls. -'' <small>On the threat of the Nemesis Corvette</small> | |||
== Related Media == | |||
{{#evu:https://www.youtube.com/watch?v=JKUdydqUkDU&list|alignment=left|description=<div style="text-align:center;">Spacedock breakdown video for this ship. Authorized by [[Slitherine Ltd.]] and [[Black Lab Games]].</div>}} | |||
== Game Abilities & Statistics == | |||
=== Navigation === | |||
'''FTL Cooldown:''' 3 turns. | |||
* '''Speed:''' 200 m/s (System Process 32% - 145%) | |||
* '''Turn Rate:''' 96 degrees per turn | |||
* '''Pitch rate:''' (System Process 20% - 146%) | |||
* '''Ship hull size:''' 2 | |||
=== Hull/Armour/Engineering === | |||
* '''Hull:''' 45 | |||
** '''Left:''' 20 (Armoury) | |||
** '''Right:''' 20 (Armoury) | |||
** '''Front:''' 30 (Fire Control) | |||
** '''Rear:''' 20 (Navigation) | |||
** '''Top:''' 20 (Tech Bay) | |||
** '''Bottom:''' 15 (Engineering) | |||
15% Damage reduction (System Process 0% - 30%) | |||
80% Subsystem Repair (System Process 20% - 140%) | |||
=== Fire Control Systems === | |||
1x Munition slot, 4 turn cooldown | |||
'''Munition salvo size:''' 80% (System Process 20% - 140%) | |||
'''''1x Light Turret mounted forward, which can shoot down.''''' | |||
* '''Range:''' 3750 (System Process 1500 - 6000) | |||
* '''Rate of fire:''' Medium | |||
* '''Accuracy:''' Very Low (System Process Very Low - Medium) | |||
* '''Damage:''' 0.4 | |||
=== Tech/Armoury === | |||
* '''Processing Power:''' 75 | |||
* '''DRADIS Range:''' 5425m (System Process 700m - 10150m) | |||
* '''Firewall Regen:''' 4.7/s (System Process 0.6/s - 8.7/s) | |||
* '''Hacking Strength:''' 75% (System Process 0% - 150%) | |||
* '''Centurion Armour:''' 30 (System Process 0 - 60) | |||
* '''Centurion Strength:''' 88 (System Process 50 - 125) | |||
=== Special Abilities === | |||
'''Hack''' - The Nemesis can hack targets in range, which will do direct subsystem damage after breaking through the target's firewall. | |||
== Gallery == | |||
== External Links == | |||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1260056071 "Complete Ship Statistics" by Sir Wagglepuss III] via StreamCommunity.com | |||
* {{Archivelink|url=https://www.artstation.com/artwork/12P9e|title=Forge Studios - ArtStation}} | |||
* {{Archivelink|url=https://www.youtube.com/watch?v=JKUdydqUkDU&list=PLqOEDroJnZHyzu3nmilyzCbH2LYNKCnAp&index=4|title=Battlestar Galactica: Cylon Nemesis Corvette - Deadlock Proving Grounds - Spacedock}} | |||
[[File:BSGD - Codex - Nemesis.png|thumb|none|Codex info sheet.]] | |||
== References == | |||
{{reflist}} | |||
{{Ships (Deadlock)}} | {{Ships (Deadlock)}} |
Latest revision as of 21:25, 17 February 2024
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Nemesis | |||
---|---|---|---|
Race: | Cylon | ||
Type: | Corvette | ||
FTL: | Yes[1] | ||
Propulsion: | |||
Crew: | Unknown Number of Centurions | ||
Capacity: | |||
CO: | {{{co}}} | ||
XO: | {{{xo}}} | ||
Role: | Electronic Warfare[1] | ||
Weapons: | 1 Light Turret (Front)[1] | ||
Armaments: | See Abilities section.[1] | ||
Defenses: | {{{def}}} | ||
Aircraft: | |||
Aviation facilities: | {{{facilities}}} | ||
Fate: | {{{status}}} | ||
Emblem: | [[Image:{{{patch}}}|175px|Ship's patch]] | ||
Other Images: | Gallery | ||
Length: | |||
Width: | |||
Height: | |||
Weight: | {{{weight}}} | ||
Wingspan: | {{{wingspan}}} | ||
Other: | {{{otherdi}}} | ||
Game Information | |||
Cost: | {{{construction}}} | ||
Construction Time: | {{{construction}}} | ||
Hull Size: | 2[1] | ||
Hull: | 45[1] | ||
Mobility | |||
FTL Cooldown: | 1[1] turns | ||
Speed: | 200[1] m/s | ||
Turn Rate: | 96[1]°/turn | ||
Armor Sum | |||
Armor Total: | 125[1] | ||
Armor Left: | 20[1] | ||
Armor Right: | 20[1] | ||
Armor Front: | 30[1] | ||
Armor Rear: | 20[1] | ||
Armor Top: | 20[1] | ||
Armor Bottom: | 15[1] | ||
Armament | |||
DRADIS Range: | 7000[1] m | ||
Processing Power: | |||
Munition Slots: | 1 Slot[1] | ||
Munition Cooldown Period: | 4[1] turns | ||
Squadron Slots: | |||
Squadron Size: | {{{squadron size}}} | ||
Special Abilities: | Hacking[1] | ||
Additional Information | |||
Background
The Nemesis corvette is a Cylon capital ship in use during the First Cylon War.
It is principally employed in an offensive manner, using its electronic warfare suite to hack into systems aboard Colonial vessels during engagements.
It is lightly armed with a forward-facing light turret, coupled with long-range missiles, both allowing the vessel to deploy hit-and-run attacks against larger capital ships (Battlestar Galactica Deadlock).
Gallery
Notes
According to the Spacedock promotional video, the following quote is attributed to Sinon Quade, Jupiter Project Architect:
- I used to make good money balancing firepower and thrust; now I make better money balancing firepower and firewalls. - On the threat of the Nemesis Corvette
Related Media
Game Abilities & Statistics
FTL Cooldown: 3 turns.
- Speed: 200 m/s (System Process 32% - 145%)
- Turn Rate: 96 degrees per turn
- Pitch rate: (System Process 20% - 146%)
- Ship hull size: 2
Hull/Armour/Engineering
- Hull: 45
- Left: 20 (Armoury)
- Right: 20 (Armoury)
- Front: 30 (Fire Control)
- Rear: 20 (Navigation)
- Top: 20 (Tech Bay)
- Bottom: 15 (Engineering)
15% Damage reduction (System Process 0% - 30%) 80% Subsystem Repair (System Process 20% - 140%)
Fire Control Systems
1x Munition slot, 4 turn cooldown Munition salvo size: 80% (System Process 20% - 140%) 1x Light Turret mounted forward, which can shoot down.
- Range: 3750 (System Process 1500 - 6000)
- Rate of fire: Medium
- Accuracy: Very Low (System Process Very Low - Medium)
- Damage: 0.4
Tech/Armoury
- Processing Power: 75
- DRADIS Range: 5425m (System Process 700m - 10150m)
- Firewall Regen: 4.7/s (System Process 0.6/s - 8.7/s)
- Hacking Strength: 75% (System Process 0% - 150%)
- Centurion Armour: 30 (System Process 0 - 60)
- Centurion Strength: 88 (System Process 50 - 125)
Special Abilities
Hack - The Nemesis can hack targets in range, which will do direct subsystem damage after breaking through the target's firewall.