Minotaur

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Minotaur
Minotaur
Race: Colonial
Type: Heavy Gunship
FTL: Yes
Propulsion:
Crew:
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Force Projection Vessel
Weapons: 14 Heavy Turrets, 12 Medium Turrets
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost:
Construction Time:
Hull Size: 3
Hull: 105
Mobility
FTL Cooldown: 4 turns
Speed: 130 m/s
Turn Rate: 60°/turn
Armor Sum
Armor Total: 390
Armor Left: 75 (Armory)
Armor Right: 75 (Armory)
Armor Front: 60 (Tech Bay)
Armor Rear: 45 (Navigation)
Armor Top: 60 (Fire Control)
Armor Bottom: 75 (Engineering)
Armament
DRADIS Range: 5000 m
Processing Power:
Munition Slots: N/A
Munition Cooldown Period: turns
Squadron Slots: N/A
Squadron Size: {{{squadron size}}}
Special Abilities:
Additional Information


Background[edit]

The Minotaur warship is a testament to the pragmatic nature of the Aerilan people; you build a ship, give it plenty of armour, and fit every other spare inch with guns. It is a cost-effective fixture for fleet groups looking to bulk up their firepower.

Gallery[edit]

Game Abilities & Statistics[edit]

Navigation[edit]

FTL Cooldown: 4 turns.

  • Speed: 130 m/s (182 m/s Boost Thruster, 106.6 m/s +/- 4 Posture)
  • Turn rate: 60 degrees per turn. (36 Boost Thruster, 48 +/-4 Posture)
  • Pitch/Yaw rate: 100% (59% Boost Thruster, 80% +/- 4 Posture)
  • Ship hull size: 3

Hull/Armour/Engineering[edit]

  • Hull: 105
    • Left: 75 (Armoury)
    • Right: 75 (Armoury)
    • Front: 60 (Tech Bay)
    • Rear: 45 (Navigation)
    • Top: 60 (Fire Control)
    • Bottom: 75 (Engineering)
  • 20% Damage reduction (16% +4 Posture, 24% -4 Posture)
  • 100% Subsystem Repair (84% +4 Posture, 116% -4 Posture)

Fire Control Systems[edit]

6x Medium Turret mounted left.

  • Range: 5250 (4500-6000)
  • Rate of fire: Low
  • Accuracy: Medium (Low - Medium)
  • Damage: 1

6x Medium Turret mounted right.

  • Range: 5250 (4500-6000)
  • Rate of fire: Low
  • Accuracy: Medium (Low - Medium)
  • Damage: 1

2x Heavy Turret mounted front

  • Range: 5250 (4500-6000)
  • Rate of fire: Very Low
  • Accuracy: Very Low (Very Low - Low)
  • Damage: 3

6x Heavy Turret mounted on top.

  • Range: 5250 (4500-6000)
  • Rate of fire: Very Low
  • Accuracy: Very Low (Very Low - Low)
  • Damage: 3

6x Heavy Turret mounted on bottom.

  • Range: 5250 (4500-6000)
  • Rate of fire: Very Low
  • Accuracy: Very Low (Very Low - Low)
  • Damage: 3

Tech/Armoury[edit]

  • DRADIS range: 5000m (4100m - 5900m)
  • Firewall regen: 6.0/s (4.9/s +4 Posture, 7.1/s -4 Posture)
  • Marine Armour: 40 (32 - 48)
  • Marine Strength: 150 (135 +4 Posture, 165 -4 Posture)

Veterancy[edit]

  • Level 1: +5% Turret Accuracy
  • Level 2: +10% Turret Accuracy, +15% Yaw Control
  • Level 3: +15% Turret Accuracy, +35% Yaw Control

External Links[edit]