Talk:Pyramid (RDM)/Archive 1

Discussion page of Pyramid (RDM)/Archive 1

Rules?

Here's how I think Pyramid (RDM) works:

At the mid-point of each side of the court is a rebound wall. Similarly, two corners of the court have rebound walls. One corner has a rebound wall with a small hole in it for scoring (aka the goal). In the center of the court and in each corner with a rebound wall are outlined smaller triangles which are a kind of safe zone. If the player controlling the ball places the ball on the ground within these zones and retains control of the ball while doing so, they are inelligible for the ful contact that seems acceptable at other times.

There must be some rule for determining who is on offense (i.e. who can score). It might be like half-court basketball where one must first get to, say, one of the corner safe-zones, or it might be like volley ball and be based on some kind of rounds system, OR it could be based on a time system (though this seems unlikely since Kara and Samuel play without an official clock).

I doubt that actual league play is done one-on-one because of the size of the squad introduced in the show. Probably there were three on a side at a time. Much more would get very crowded, I think. Anyway... Does anyone have thoughts on this? Much of this is highly conjectural, so I don't think it belongs on the article page, but it's interesting to note. --Day 08:13, 28 September 2005 (EDT)

Kara noted that the court in "Resistance" was "regulation-size", didn't she? --Peter Farago 10:57, 28 September 2005 (EDT)
Or "regulation" anyway, yes. I assume that means the lines are where they should be and the right distances apart and all that. That's the basis for my assumption of small teams in normal league play. The size of the court allows for pick-ups games, though. Kind of like singles or doubles in tennis, or, again, basketball. --Day 14:49, 28 September 2005 (EDT)