Celestra (Deadlock)

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Celestra (Deadlock)
Celestra (Deadlock)
Race: Colonial
Type: Civillian Ship
FTL: Yes
Propulsion:
Crew: 220
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Supply Ship, Research Ship (pre-war)
Weapons:
Armaments:
Defenses: {{{def}}}
Aircraft: 1 Resupply Raptor
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length: 365 Meters
Width: 120 Meters
Height: 140 Meters
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost:
Construction Time:
Hull Size:
Hull: 60
Mobility
FTL Cooldown: 3 turns
Speed: 160 m/s
Turn Rate: 48°/turn
Armor Sum
Armor Total: 120
Armor Left: 20 (Armoury)
Armor Right: 20 (Armoury)
Armor Front: 20 (Hanger)
Armor Rear: 20 (Navigation)
Armor Top: 20 (Tech Bay)
Armor Bottom: 20 (Engineering)
Armament
DRADIS Range: 5000 m m
Processing Power:
Munition Slots:
Munition Cooldown Period: 4 turns
Squadron Slots:
Squadron Size: {{{squadron size}}}
Special Abilities: Deploy Plating, Restock Munitions
Additional Information


Background[edit]

The Celestra class support ship was originally a self-sustaining civillian reserch ship that was coopted by Colonial Fleet.

This support class uses remote drones to apply adaptive armour plating. A supply depot has been retrofitted into the hanger, allowing Raptor crews to make supply runs mid-mission to fleet crusiers and battlestars.

Gameplay[edit]

The Celestra was introduced to the game Battlestar Galactica Deadlock through the Second DLC (Downloadable content) of the first season titled "Broken Alliance". This expansion adds six ships to the game that are availible through campaign, multiplayer, skirmish and Operation Anabasis.

Gallery[edit]

Notes[edit]

  • According to the Spacedock promotional video, the following quote is attributed to Lyde Caufield, Aquarian Science Forum Director:
I don't care what they are researching, and I don't care what you do with it. I'm about to have entire fleets of reckless inebrates come looking for the Summerfest, and I want that ship and the Cylons gone before they get here.

Related Media[edit]

Spacedock breakdown video for this ship. Authorized by Slitherine Ltd. and Black Lab Games.

Game Abilities & Statistics[edit]

Navigation[edit]

  • FTL Cooldown: 3 turns.
  • Speed: 160 m/s
  • Turn rate: 48 degrees per turn.
  • Pitch/Yaw rate: 100%
  • Ship hull size: 2

Hull/Armour/Engineering[edit]

  • Hull: 60
    • Left: 20 (Armoury)
    • Right: 20 (Armoury)
    • Front: 20 (Hangar)
    • Rear: 20 (Navigation)
    • Top: 20 (Tech Bay)
    • Bottom: 20 (Engineering)
  • 20% Damage reduction
  • 100% Subsystem Repair

Tech/Armoury[edit]

  • DRADIS range: 5000m
  • Firewall regen: 6.0/s
  • Marine Armour: 40
  • Marine Strength: 100

Squadrons/Hangar[edit]

No Squadrons are present, but the resupply Raptors are tied to this subsystem

  • +20 Evade
  • 3 Second launch delay
  • 100% Squadron repair

Veterancy[edit]

  • Level 1: +2% Damage Reduction, +5% Max Speed
  • Level 2: +4% Damage Reduction, +10% Max Speed
  • Level 3: +6% Damage Reduction, +15% Max Speed

Special abilities[edit]

  • Restock Munitions - The Celestra carries two munition hardpoints which it can swap out with nearby friendly ships. When the ability is used, a resupply Raptor is launched from the Celestra which flies to the designated target and deposits the Celestra's munition hard point on to the ship whilst taking off the selected hard point. When the Raptor returns, the Celestra's original hardpoint is overwritten by the target's original hardpoint. Note: As of the latest patch, this will now "top up" munitions of the same type, if two of the same are placed on the Celestra.
  • Deploy Plating - The Celestra carries 400 points worth of armour on board which it can deploy as ablative armour onto a designated target. When the ability is used, a small squadron of drones is deployed to the designated target carrying 40 points of armour, to which they will attach 50 points to the armour facing specified on the designated target. The drones will remain on the armour facing and actively re-apply armour upon taking damage with any remaining points. Once depleted, the drones will return to the Celestra and restock their supply of armour. The drones will return to the designated target and continue to apply ablative armour to the specified armour facing until ordered otherwise. Any ablative armour applied by drones will remain for the duration of the battle or until destroyed, so the user can choose to give fresh deploy plating orders and reinforce multiple facings (or ships) with the knowledge that only the facing which the drones are actively applying armour to will receive automatic ablative armour repairs whilst under fire. Multiple Celestra's can reinforce the same armour facing for quicker application and repair of ablative armour, however the +50 armour limit cannot be exceeded on a single armour facing.

References[edit]

External Links[edit]