Heavy Raider

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Revision as of 15:02, 6 October 2013 by Frylock86 (talk | contribs) (reformatted with "in-universe" style + Infobox additions)
This article is about the Re-imagined Series heavy raider. For other versions, see Cylon Raider.


Heavy Raider
Heavy Raider
Race: Cylon
Type: Military
FTL: Yes
Propulsion: * 8x sublight boosters
* RCS thrusters
Crew: Approx. 10
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: * Dropship
* Gunship
Weapons: {{{weapons}}}
Armaments: * 2x tri-barreled automatic cannons
* Ship to ship missiles
Defenses: {{{def}}}
Aircraft: {{{aircraft}}}
Aviation facilities: {{{facilities}}}
Fate: Unknown
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length: {{{length}}}
Width: {{{width}}}
Height: {{{height}}}
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: {{{hull size}}}
Hull: {{{hull}}}
Mobility
FTL Cooldown: {{{ftl cooldown}}} turns
Speed: {{{speed}}} m/s
Turn Rate: {{{turn rate}}}°/turn
Armor Sum
Armor Total: {{{armor total}}}
Armor Left: {{{armor left}}}
Armor Right: {{{armor right}}}
Armor Front: {{{armor front}}}
Armor Rear: {{{armor rear}}}
Armor Top: {{{armor top}}}
Armor Bottom: {{{armor bottom}}}
Armament
DRADIS Range: {{{dradis range}}} m
Processing Power: {{{processing power}}}
Munition Slots: {{{munitions}}}
Munition Cooldown Period: {{{munition cooldown}}} turns
Squadron Slots: {{{squadrons}}}
Squadron Size: {{{squadron size}}}
Special Abilities: {{{special abilities}}}
Additional Information

A Heavy Raider is a Cylon dual purpose attack and transport spacecraft, analogous to the Colonial's Raptor vehicle. It is nicknamed a "turkey" by the surviving Colonial Fleet's military units (TRS: "Maelstrom").

Design

The Heavy Raider shares many design similarities with the rest of the Cylon Fleet, featuring an autonomous bio-mechanical design. However, this craft is also easily piloted by Centurions or Humanoid Cylons if needed. The Heavy Raider has no windows, and any Cylon piloting the craft must rely on telemetry delivered to a Datastream inside the craft for operation (TRS: "The Farm", "Deadlock").

The Heavy Raider typically carries two tri-barreled automatic cannons capable of high rates of fire. These are further augmented with ship to ship missiles, which can be easily disassembled with the Raider's DRADIS dish into anti-aircraft batteries for use on a planet's surface (TRS: "Fragged").

Typically, Heavy Raiders are a tough target to defeat, being able to withstand severe punishment, including crash landings (TRS: "Fragged", "Razor").

History

The Heavy Raider was developed sometime during the forty year Cylon exile from Colonial contact. It took the Colonials by surprised when they were utilized to attack the Colonies at the onslaught of the Fall. Helpless people were left to watch as Centurions marched out as the ground invasion began ("The Plan").

Since the Fall, the Cylons have utilized the vehicle in their fleet, by deploying them alongside the autonomous Raider as a means of defense, deploying one for every ten or so Raiders (TRS: "Resurrection Ship, Part I", "Flight of the Phoenix").

What happens to these craft after the Fall of the Cylon Colony is unknown (TRS: "Daybreak, Part II").

Notes

  • According to Eric Chu, Richard Livingston designed the Heavy Raider. [1]
  • As of "Razor", a new retconned exterior design for the Heavy Raider is in use. It is virtually identical to the previous incarnation save for a new head canopy—which matches that of the retconned standard Raider—and the addition of missile launcher (capable of propelling two missiles) superior to the forward battery.
  • The production team never constructed the interior of the Heavy Raider.

Related Imagery

External links

References

  1. Mediablvd forum post (backup available on Archive.org) (in ).